hate

Post-Jordanism: noun- The artistic (cultural?) movement which began in late 2011. Works within this deal with themes of existential crisis, identity crisis, posttraumatic stress disorder, the state of being broken, intrusive thoughts of (non)existent(?) memory, the morbid preoccupation with suicide, grief, uncontrollable emotion, and darkness as a simple abstract concept. ex. 1: "Kill me."

Tuesday, July 31, 2012

"Everything the Same, II"

The world rotates several more times, the nations flooding and flowing with water and structure.

In a desert country, two former humans stand fifty feet away from each other, massive armies behind each, men standing line-by-line and ready for war. Not a single toy wonders what the point of fighting is when every mind is the same consciousness, for the Camper all know exactly what this conflict's purpose is.

Sound off, one two three.

Muskets fly, spears pierce, feet trample, limbs make contact, bruises develop. Not a single voice is heard; there is no need for exclamation in a world where all think alike. Pain is all in the mind, and what are a few limbs to a being with all the arms in the world?

Thirteen minutes later, only the leader Camper are left standing. Neither had moved an inch in the duration of the skirmish, their faces remaining stern as the philosophies they share. The desert is littered with bodies, and not one of them is dead, only sleeping with holes in their hearts.

At this call of silence, the corpses rise and begin their exodus, following the leaders to the next town, where they will repeat the skirmish identically, a shot-by-shot remake of an artificial war film.

This is how conflicts are settled: Systematically.




In an urban country, a stadium stands, filled with a quiet race of Camper watching the game, concentrating on every nuance and detail. Down on the field, balls are kicked around, boundaries are crossed, figures dash from side to side. Points are scored, boards light up, and the crowd cheers together at every goal, mouths closed at every other instant.

The tactics of the game run through every mind to the point of becoming second-nature. If a Camper in the crowd were to stand up and run onto the field, she could seamlessly enter the game and not a play would be out of place.

A blimp flies overhead with the winning team's name being advertised to the people in the bleachers. Every character knows who the winners will be, and every part of the crowd knows the details of every participant of the blimp. Not one mind ponders on the purpose of advertisement in a world where all are one; all the coaches and all the players and all the producers and all the audience knows what this event's purpose is.

When the game is won, the predicted winners are carried out by a mob of fans with emotionless faces. Parties are held, celebrations roar in every household. Every detail is carefully planned and executed by the same mind, never questioning the point, always certain in the answers sought.

This is how conflicts are created: Systematically.

Everything the same.

Friday, July 20, 2012

Sunsetters: "The Last Sunset"

Life ends, inferno
Splashing surroundings.
Watch the sky turn red.
Trees darken and voices join the sentient wind.
Apologize no more,
Don't mourn the last sunset.
Cold figures laugh at themselves,
The ultimate practical joke.
They see skies fading,
Their faces regret nothing at all tonight.
Still, they think once of
The last sunset bitter.
Water dies,
Unknowing.
With its last breath gone,
The Earth becomes memory.

This is my first attempt at writing proper lyrics for a Sunsetters song. It's titled "The Last Sunset," and it's meant to be a fictional sad piano song off of their debut album, Sunsetters. Track six. See, I went and figured out a rough idea of their entire discography, all eight albums, all thirteen discs. Sunsetters will be relevant to both Topography Genera and Rapture.

I hope that the excerpted lyrics might be satisfactory for anyone who.. likes poetry. <:D

Wednesday, July 18, 2012

Future Sequence (oh my god)

Whoa, Blogger's updated its engine and stuff. This is surreal. ANYWAY, let me give you an update on my life! :D

So first of all, OH GOD THE RAPTURE IS BURNING has started its fourth act. We're two logs in. I've been taking my time with writing it, brushing up on my high fantasy and charting maps of the realms of Xanadu. I have to make at least eleven boss battles for this act, man. This is a difficult act to write, but I intend on putting forth the effort to do it because my readers deserve an epic finale to an epic of a story. And I owe it to myself to make a story I can be proud of consistently, from start to finish.

Second, I've been posting Rapture on Slender Nation, and I've added hashtags to every log. I want more readers, y'know? I want to put my name out there. It's about time I stop being anxious about that and flaunt my stories in more places. Hell, doing this has already gotten me, like, eight new followers in about a week. I'm pretty happy with that!

Third, I recently took a break from writing the epic that is Rapture and wrote a 25-post comedy blog called PLAN 31: CLOSE ENCOUNTER OF THE SOCK KIND. It's a mixture of DCA, Topography Genera, and Rapture. ..like, it literally is a mixture of the three stories. But also with Fear Mythos inside jokes thrown in. But I mean, you could probably read it without knowing any of our inside jokes; if you take it all at face value, it probably seems accidentally Pratchettian. I seem to be good at that despite only ever having read about fifteen pages of one Terry Pratchett book ever. xD But yeah! PLAN 31 really turned out well, considering literally the only reason I started it was as a writing exercise.

Fourth, I'd may as well say this somewhere: Topography Genera isn't gonna be updating much for a few months. Because Rapture. I mean, there'll still be updates, sure, but don't expect much in the way of serious story.

Fifth, "How's that Rapture project with Rappu going?" Just fine. >w>

..sixth:


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Wednesday, July 4, 2012

Act III is over!

OH GOD THE RAPTURE IS BURNING's third act is complete. That's right, "The Duels of the Knights of Xanadu" is over. Clocking in at a staggering thirty-nine logs, this has been Rapture's longest act. It has also been the most down-to-earth, and it was probably the most character-driven and complex piece I've ever written.

Am I proud of it? Yes.

Am I satisfied with it? No. Yes. Maybe.

So what's the scoop? What was the third act about? Well, it focused on expanding upon a recurring motif of the story that I had only barely scratched the surface of: The Fears falling from their heaven. The concept that the Fears view themselves as these God-like beings with true power over the human race, yet in the end, a bigger fish comes around and shows them how petty they are. Once they realize there's something far more eldritch than them coming to kill them all, they start to trust humans a lot more. But their fall from heaven doesn't come without resistance, of course, and that's where a lot of Fears go crazy with insecurity (like The Ecclesiarchway or The Harlequin).

Then on the other side of the plot fence, the third act was about emotions and being too driven by them, letting them land you into nasty heaps of trouble. ..'sabout it.

So what's gonna happen next? Well, that's what I'm gonna be figuring out over the next few months.