hate

Post-Jordanism: noun- The artistic (cultural?) movement which began in late 2011. Works within this deal with themes of existential crisis, identity crisis, posttraumatic stress disorder, the state of being broken, intrusive thoughts of (non)existent(?) memory, the morbid preoccupation with suicide, grief, uncontrollable emotion, and darkness as a simple abstract concept. ex. 1: "Kill me."
Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Saturday, September 15, 2012

THIRTY SECONDS: The Silence Before the Battle

I'm going to school on Monday. After that, I will have school every Tuesday, Wednesday, and Thursday.

So.. basically, this blog may very well turn into a more traditional OOG blog. I might start talking about blah blah blah people I know and schoolwork. But I think I'll try my best to keep a firm grounding in the Fear Mythos, as I view that to be my profession. I intend on trying to see if I can lure a few people I meet in college to enter our mythos, too. >w>

..god, can you imagine if I got a video camera and was able to make a full-on Fearvlog?

ALSO I'm gonna get to play Black Mesa today. This mod has been in development for eight years, and I've actually been waiting for it this entire time. I was introduced to it shortly after it was announced; I got into the Half-Life series when I was about nine or ten. And.. well, eight years of development hell later, Black Mesa has finally come out! For reference, it's a complete re-imagining of the original Half-Life into the source engine and closer to the standards of present-day Valve titles. It's made entirely by fans, and as it's a mod, it's absolutely free!
But the only catch is that, although it's finally being released, Black Mesa isn't exactly finished. The last four chapters of the game aren't included; the mod ends after "Lambda Core." Now, this is actually fairly understandable, considering the last four chapters of the game are somehow reviled by most fans (*shrugs* They happen to be some of my favourite chapters in video game history, to each his own) and are just.. god. Without trying to spoil anything, they provide such a contrast to the rest of the game and they try for things that not many video games dare trying. And are beautiful. owe But the developers are, indeed, hard at work on them! The rest of the game will be released and updated to the mod sometime in 2013.
THE POINT IS THAT 5/6 of the game are still there to play, and the thing about Half-Life is that those 5/6 of the game are still among the greatest chapters to any video game ever. And after eight years of waiting, I'm stoked to get to play this.
I'd do an LP but I'll be playing on my brother's computer. :C

So yes! This has been, quite possibly, one of the most.. significant weekends in my entire life. OH AND NANQUEST

THIS IS NANQUEST
THIS HAS BEEN AND CONTINUES TO BE A MASSIVE INFLUENCE ON ME

NanQuest is a /tg/ adventure about Nan, an adorable goat repairwoman who has a job to do in a hotel. I.. won't say much more. It's the spiritual successor to RubyQuest, which was about Ruby, an adorable bunny who wakes up in a strange metal lab. Both stories have adorable art and utterly terrifying content. Though NanQuest is still ongoing, in my opinion it seems so much better for so many freaking reasons. I still love RubyQuest, though! Fantastic freaking story. A classic horror tale, expertly presented and wonderfully enacted. It's just that NanQuest has a much richer focus on storytelling and somehow managed to capture every terrifying thing in the world in one frightening hotel. I love spooky hotels. Hotels, forests, highways, and modern cities are my all-time favourite horror locations. >W<

..but yes. The reason I bring this up is because I recently checked up on it and it turns out the sixth thread has been released. Plus the fifth thread got a second half that I never read. So I caught up and just oh my god this story is so brilliant.

SO YES BEST WEEKEND EVER

Wednesday, June 20, 2012

Fun Ramble Time!

It's funny. I've been writing a lot lately, but very little of it will have been all that apparent. Topography Genera's been slowly developing the character of Duchess with audio logs I've been writing and Squeek and Shayde have been so generously voicing (and alliterator's been posting them on the blog), and I intend on introducing some more interesting aspects of Duchess soon. But that's still only a portion of my writing as yet!

So where's all my writing going? OH GOD THE RAPTURE IS BURNING, where else? We've got five goddamn Rapture logs all waiting in the queue to be posted. Five! Each log takes about six hours to write on average, so that's over a day's worth of writing right there. And lemme tell ya, I am hella proud of what we've got in store for you.

See, Act III (The Duels of the Knights of Xanadu) so far has just been expanding on Rapture's comedy focus while introducing the seven Neonate as well as trudging through the seven Knights of Xanadu. There's been almost a Big-Lipped Alligator Moment with the introduction of The Beast, eldritch king of kings, and there's been a bunch of Wham Episodes with revelations of Cockroach Jesus' place in the story and a whole lot of heart-fucking with Jordan's romantic interests fluctuating more than The Beast's. But overall, it's just been comedy and setting up a lot of character development. So far.

But then we had that five-part serial titled "Obfuscation." That was supposed to mark the part where this act officially shifts in focus from light to dark. Rapture's done being hilarious, my friends; it's leaving its lighthearted silliness at the Door now. The upcoming five logs are considerably darker in tone. You're gonna be seeing a lot more cynicism, a lot more stress, a lot more tension, a lot more conflict, a lot more racing the clock, a lot more chessplay, a lot more backstabbings, a lot less romance, and a lot more rabbit holes. 'Cause yeah, Act III has had a distinct lack of rabbit holes so far.

See, this shift is something I had been planning for a very long time. I admit I've forgotten exactly why I'd been planning it for so long, but I know I wanted to have half of this act focus on comedy and the other half focus on horror. ..now, there hasn't exactly been much focus on horror in these logs I've written, but then again, I've lately developed a philosophy that horror isn't something you can just force. Though I haven't even been trying. <_< I've just been trying for tension and desperation, and I've succeeded at those.

The thing is, Rapture isn't exactly a horror story. It's cosmic horror, sure, but the logs themselves are more of a thriller-comedy-mystery thing. If I had to come up with one name for this genre, I'd call it "apocalyptic." Apocalyptic horror fiction. Apocalyptic cosmic horror fiction. Yeah, that sounds about right.

But horror isn't a genre. It isn't. It's an emotional reaction. The scariest of stories are the ones that don't just slap a bunch of flashing lights and jump scares and demons in; they're the ones with the stories that naturally strike a chord. Like 1984 isn't a horror story, but it terrifies me with its concepts. ..and such. I will admit that films like The Shining and Marble Hornets do manage to capture horror excellently with their use of suspense, but there: It's the suspense that scares us, not any abstract concept of "horror." And I'm experimenting with suspense and tension in Rapture now.

You wanna know the scariest thing I've ever experienced? This is an entirely personal thing, and I do not expect anyone to empathize (because horror is nothing more than an emotional reaction, highly subjective): The secretcity maps I often mention.

Valve has their famously brilliant Half-Life, and one of Half-Life's most successful features is its extensive modding community. Arguably the most popular non-commercial mod is Sven Co-op, a mod where basically people make custom maps with cooperative multiplayer capabilities. And in Sven Co-op's extensive mapping community, there was a mapper named Turrican who created a series of maps (secretcity, secretcity2, secretcity3, secretcity4beta, secretcity5beta, secretcity_keen) that were just.. oh god.

The premise: You're in a large building with many rooms to explore! The rooms range from normal (living rooms, cafeterias) to personalized (offices, bedrooms) to quirky (a giant Magic 8-ball, a long dark corridor with a single well-lit door at the end), but there were always secrets in the majority of the rooms. You'd find a secret button if you looked hard enough, or you even had to shoot one single brick out of hundreds on the walls, and it'd usually open up a secret passage to an even quirkier room often with even more secrets. If you looked hard enough in each map, you would seriously find yourself stumbling down a hidden crawlspace leading to lava pits, worlds made of pure colour, sprawling mazes of file cabinets, or even right back to rooms you thought you had just left. And as the maps went on, Turrican started to make some huge adventures with so many secrets that even after years I still don't know them all.

But what was so great about these maps was that there was no point. Most maps for Sven Co-op have a set goal, enemies to kill, a room to find where the map would end. Even most of the other "fun" maps had actual ending rooms, and the ones that didn't at least had briefings telling you what the map was. The secretcity maps had no point. A newcomer is completely lost. You're just dropped in this large empty building (unless you're with friends, but even then, your friends are the only people there). And hell, sometimes you'll think you see someone walking around the corner up ahead, but there turns out to be no trace of anyone. You're alone, isolated, and all you can do is explore. And you don't often find things that make sense. And there's no end! There's never a part where the map ends, only where a set series of puzzles and rooms might loop you back to the main building or something.

I grew up with this map series, and I'm so glad I did. I've been looking for a gaming experience similar to this ever since I found out about these maps, and the closest I've found has been the Metroid series. I find it terrifying in such a fascinating way because-- here's what I forgot to mention-- you die a lot in secretcity. Many doors lead to your death. You might be dumped in a bottomless pit, you might be trapped in a vat of rising water, you might be crushed by the very walls surrounding you, you might die mysteriously, or you might run into the eldritch abomination that hides in select secrets for all the maps: The Nomble. The Nomble is an incomprehensible giant screaming face. And it scares the shit out of me. Because you really never know where it's gonna be (I mean, I do, because I've memorized the maps), and even when you think it's nowhere near you, you shoot the wrong brick and bam, a giant screaming face too big for reality enters the hallway and kills you. Or you'd enter a vent where no light escapes only to find yourself literally engulfed in screaming face until you die of unknown causes.

So, after all this, you're dumped in an empty building and you just know that around any corner is gonna be some new twisted and demented room with no point whatsoever, and you just know that if you press one wrong button, you're going to die somehow. But you also know that if you keep looking, you're gonna find yourself on a surreal journey through impossible worlds where physics and reality do not match, walking down eldritch corridors where the walls move and doors surround you. And it's just the best fucking thing you've ever lived through.

secretcity is genius. And I have been trying to capture it (as well as many other influences) in OH GOD THE RAPTURE IS BURNING. I have been trying to find any gaming experience like it as well. I want to know the fears and thrills of exploring a surreal world. Preferably in a modern facade, modern office buildings and all that.

..what was I talking about?

Sunday, April 29, 2012

I've been listening to the Sonic 2 final boss theme on repeat for half an hour now.

Okay, having said that last post, Topography Genera might come later than I thought.

I've been.. everywhere all of a sudden. I'm in a new bedroom. Bigger, better, more entertainment. I even have a Wii in here, which I've been using constantly all week. Theoretically, I could make videos down here. I could do a lot of things here.

But instead, I'm left waiting on various third-parties' contributions to my stories! With Rapture, I'm waiting on dear friend Fentzy, who is working on both a gorgeous art piece and half of a log. With Genera, I'm waiting on Bones, who should be providing voice work eventually. I might ask Cadet if she can provide the piece I've been waiting for for a weeks, but I can rewrite it so that's unnecessary. ^^;;

Yes, I could just work more on Teenage Gluttony and that White Jester blog. But those require logging into other blogger accounts, and I really don't have the patience for that. xD At least Gluttony is a story I had already planned out entirely so I can just set the dates and write that at my own pace, and the White Jester is supposed to be my take on a conventional Fearblog, so I can just come up with a bullshit "BLARGH I WAS SLEEPING for a month" excuse.

I dunno. I'm not in much of a fiction-writing mood, haven't been for a while. Video games have been making me all over the place. Ocarina of Time, of all things, has made me incredibly analytical. I almost want to do an LP of it that consists entirely of me criticizing it all the way through. But that wouldn't be good.

I mean, I've also been stuck trying to make do with my home life. To be honest, it's not a bad home life. I should be getting therapy soon, though. ..probably.

I guess my point is "I wish my friends' lives weren't so busy."

Thursday, October 27, 2011

DJay32 Plays Minecraft

I haven't had a real chance to give Minecraft a shot until just now. I was gonna record myself playing it, but I've decided against that. Partly because I can't find a copy of Fraps that works on a Macbook. So instead, I'm just gonna keep a journal.

We're starting on Easy mode, as I was advised to not begin on Peaceful. It's apparently not good for entertainment.

DJay32 Plays Minecraft, a journal
First of all, I have no idea what version this is, but I have the feeling it's not up to date.

I spawned near a coast, got used to the controls and whatnot, and began looking around. I found the animals adorable, then I decided to start exploring.

I travelled quite a way, exploring foggy mountains and clearer valleys. I almost went into a mine before realizing I have no portable light, so I headed back out.

And then night fell.

I ran into a dark corner, and mashed buttons until I realized that Macbooks have no right-click. So I kept trying until I figured out how to place blocks, then I made a little block fort. I waited a minute for night to pass, got impatient, then went back out. Immediately, I heard a growl and turned and ran and closed the fort again.

Then a zombie hit me through my blocks and killed me.

I respawned.

I awoke near a coast again. This time, I went straight for the ground and dug. I got several blocks below ground, then started moving forward. Eventually, it turned day and I resurfaced, no longer just a mole man. I explored, immediately heard a hiss, and ran as a giant spider hopped around.

I ran around a little pond, then I saw something man-sized. Something green. Something that looked suspiciously like a cactus. I inched my way up to it in fear, then looked at all four sides of it. It was a cactus.

So I went back to exploring. Crossed a lake, reached an island, attempted making a water irrigation system. Then I just started digging again.

...this game's fun, but it's not entertaining to watch.